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Advanced [show]


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a top hat to hide his balding. His green eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He has money and likes to spend it; and revenge

Flaws: Shy. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Don Gresham, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Hunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear brown tank tops with blue pants. His auburn hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Slave, Immigrant. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Hunter Sheldon, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Athletics +2, Nature +5
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Chad Hampton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears a tight fitting black shirt and pants. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Antagonistic, Depressed. Bonds: Military. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Chad Hampton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Henry Yeardley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)19 (+4) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Auran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (200 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: He was born in a small desert village. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Terse. Bonds: Nature, Adventurer, Rich. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Denholm, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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