Everard Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of shortspears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short with large spiked bangs in the front. His fierce amber eyes like to dwell on things.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Fighting, Extrovert, Professionalism. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Simon Braxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His left hand appears badly burned and disfigured. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful wizard made him what he is. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Insane, Hedonist. Bonds: Mentor. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Theobald Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: To protect his home; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Guardian, Poor, Adventurer. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His auburn hair is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 60 pp. 1 Minor magic item.
Drogo Thorpe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the north; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Rich, Criminal record. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2
Possessions: 2000 sp. Amethyst (120 gp). Violet garnet (1200 gp). Azurite (15 gp). Blue quartz (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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