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Advanced [show]


Charles Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is smooth and relatively long. His eyes are likewise brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Performer profession.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Job, Mentor. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Charles Carlyle, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Tenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is silver, silky, and of moderate length. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Shoemaker profession.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Fighting. Bonds: Attractive, Guardian, Job, Nature. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Tenley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are a pleasant green.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Guy Shelby, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Tanner uniform. He has a brown handlebar mustache and slicked back brown hair. His fierce amber eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has worked as a Tanner like his father before him.

Motivation: To end his boredom.

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, Nature. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Clinton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roger Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is kept up in a ponytail inside a Stetson hat. His blue eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up lance and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is a bit of a kleptomaniac; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature, Has a crush. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Roger Leighton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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