Miles Milton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large yellow jacket. His red hair is matted, messy, and big. He has violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 cp. 1 Minor magic item.
Gerald Hayley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Fortune-teller father left him crippled. He was granted psionic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. 1 Darkwood Buckler.
Thomas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 29000 cp. Aquamarine (200 gp). Golden pearl (140 gp).
Gerald Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His auburn hair is matted, messy, and big. His violet eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: Wants to raise his children well; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family, Adventurer. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Everburning torch. 4 Thunderstones. 4 Antitoxin. 2 Acid flasks.
Gilbert Clifton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Adventurer uniform, and a wedding ring on his left hand. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north to a Adventurer, Gilbert learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Job, In love. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Golden pearl (60 gp). White pearl (60 gp). 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
