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NPC Generator

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Advanced [show]


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Peter was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Peter Dalton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, yellow cloak. With a patchy brown beard and wild brown hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a giants raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Arnold Gracey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 13 (+1)13 (+1)
Skills History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple black robe with grey stripes complete with hood. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Bertram hails from a village terrorized by illithids. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Assassin. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Enemies, Immigrant. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Norton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He prefers to wear green clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Selfish. Bonds: Adventurer, Poor, Criminal record. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Gifted from a young age, Ernest studied abroad. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and to settle down with his crush

Ideals: Gifted, Logical, Persistence. Flaws: Selfish. Bonds: Has a crush. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Nash, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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