Dean Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His silver hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with writing.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
Solomon Shipley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Solomon studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 3 Alchemist’s fire.
Lewis Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the south; and he has decided he is irredeemable
Ideals: Entrepeneur, Optimist. Flaws: Sensitive, Ugly. Bonds: Nature. Occupation: Baker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Lapis lazuli (16 gp). Chrysoprase (70 gp). Banded agate (16 gp). 4 Acid flasks.
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: He was born in a small mountains village. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.
Ideals: Pacifist, Gifted. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerard Berkeley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His long golden hair reaches down to his waist. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. A delicate brass dragon egg (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!