Rolf Cason, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a tan coat with green slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy silver beard and wild silver hair. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Rolf studied abroad. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 35000 sp.
Richard Blakeley, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His moppish golden hair is in a traditional bowl cut. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp. Aquamarine (800 gp).
Theobald Bing, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears grey painted combat armor at almost all times. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends.
Flaws: Ugly, Sensitive. Bonds: Adventurer, Immigrant. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Atterton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. White pearl (110 gp). Amethyst (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Ralf Home, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Map Maker does. His head has been shaved. His blue eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: The child of a Gardener, who enjoyed hunting, Ralf was taken on many hunting expeditions. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ralf's mother didn't care for him much, and the feeling was mutual. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 34000 sp.
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