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NPC Generator

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Advanced [show]


Raymond Watson, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barkeep does. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His long white hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Watson, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: Manfred was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Manfred Emsworth, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)18 (+4) 12 (+1)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Jade (50 gp). Rock crystal (30 gp). Golden yellow topaz (900 gp). 1 Half-Plate.


Social Check DCs


Bernard Atherton, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a black scarf. He is bald on top and has large white tufts of hair around his ears. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Bernard Atherton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His head has been shaved. He has a dull look in his green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Joker, Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

William Winthrop, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel Stetson hat and pastel clothes. He sports a long golden beard, and similarly colored long hair. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and seeks redemption

Flaws: Antagonistic, Disease, PTSD. Bonds: Criminal record. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Cory Kensley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Brown-green garnet (110 gp). Hematite (4 gp). Tourmaline (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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