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Advanced [show]


Adelard Fulton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has the majority of his body covered in plate. With bright black hair and a scraggly beard. His blue eyes are passionate and lively.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Crown-heir business at a young age. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Crown-heir soon after.

Motivation: Sabotage a competitor.

Flaws: Insane. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Adelard Fulton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Chad Kirby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his auburn hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the ruined castle and found the beat up halberd and armor he uses now. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and doesn't want to be a navigator and was forced into it by his family

Ideals: Passionate. Flaws: Impulsive. Bonds: Nature, Job, Family. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Chad Kirby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs


Odo Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Mayor business at a young age. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Job, Slave, Family. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Blackwood, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Moonstone (20 gp). Carnelian (20 gp).


Social Check DCs


Balimaar Lindsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Disease, Fearful. Bonds: Rich, Criminal record, Enemies. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Balimaar Lindsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Hematite (12 gp). Peridot (20 gp).


Social Check DCs


Theodoric Carlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to cover his moderate length chestnut hair. This amber eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is greedy

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Nature, Rich. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Carlton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Disguise kit. 1 Disguise kit. 1 Simple lock.


Social Check DCs

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