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NPC Generator

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Advanced [show]


Ralf Reed, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. His red hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: Ralf was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Ralf Reed, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Frederick Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Rich, Enemies, Has a crush. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Frederick Ridley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1600 sp. Red garnet (60 gp). Star rose quartz (50 gp).


Social Check DCs


Odo Morton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a blue suit, grey shirt, and green tie. He has no hair. His violet eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Hedonist. Bonds: Nature. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Odo Morton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Fire opal pendant on a fine gold chain (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Chain shirt.


Social Check DCs


Clerebold Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears his chestnut hair up in a very large beehive style do. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Clerebold Lincoln, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Terran, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His skin is flawless and his gray eyes scan people very quickly.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Odo Payton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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