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NPC Generator

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Advanced [show]


Peter Blakely, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is well dressed, constantly wearing a brown suit, black shirt, and violet tie, and his gloved hand is found clutching a quarterstaff. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.

Motivation: He feels threatened by others.

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Server

Voice: Indian accent

Attributes [hide]

Peter Blakely, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)7 (-2) 15 (+2)8 (-1)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Anselm was born with his father's beautiful face. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. Some 9 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of his god around his neck, and a dagger on his belt. His tied-back hair is black. His eyes are violet and beady.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilbert was born in the east. At a young age he loved to build and create. He worked as a nervous Mortician and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and further expansion of business

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Halsey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Freshwater pearl (7 gp). Aquamarine (800 gp). Azurite (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Clive, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Racist, Hedonist, Disease. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Conrad Clive, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)14 (+2) 16 (+3)17 (+3)
Skills Nature +4, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1400 sp. Onyx (70 gp). Jasper (70 gp). 4 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Robert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple black robe with blue stripes complete with hood. His brown hair is cut short with large spiked bangs in the front. His gray eyes peer out from beneath his small black hat.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born to loving parents in a slum to the east. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Poor, Has a crush. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Robert Gladstone, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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