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NPC Generator

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Advanced [show]


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear black pants and tee shirts. He has brown hair. His green eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Mortician, Alexandre learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Mortician for hire.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Guardian, Family, Job, Rich, Criminal record. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Alexandre Sherwood, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. Rhodochrosite (14 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears just a white suit, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.

History: Bertram was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Bertram Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Shane Mori, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his Stetson grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with singing.

History: Born to a Miner, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his singing dream.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Shane Mori, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)12 (+1) 15 (+2)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. Brass mug with jade inlays (500 gp).


Social Check DCs


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Bellfounder. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Emotional. Bonds: Job, Criminal record, Mentor. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Tim Coombs, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 14 (+2)18 (+4)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear tan pants and tee shirts. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Mayor, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up crossbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Ainsworth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Jasper (80 gp). Smoky quartz (80 gp). Freshwater pearl (15 gp).


Social Check DCs

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