Percival Payton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He wears his black hair up in a very large beehive style do. He has a dull look in his amber eyes.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Bowyer in town.
History: The child of a Locksmith, who enjoyed hunting, Percival was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Bowyer like his mother before him.
Motivation: He's repulsed by the PC.
Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1900 sp. 3 Holy water. 2 Tanglefoot bags. 3 Smokesticks.
Reynard Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his blonde hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Persistence. Bonds: Attractive, Military, Job. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Dwarven, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 4 Tanglefoot bags. 6 Acid flasks.
Aldous Asheton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length blonde hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aldous was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Antagonistic, Insane, Secretive. Bonds: Family, Adventurer. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. 1 Masterwork Artisan’s tools.
Tim Wallace, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Rich. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate silver chain set with a tourmaline (100 gp).
Anthony Kent, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He wears his auburn hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: Anthony was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp.
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