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NPC Generator

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Advanced [show]


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a black scarf. His skin is fair and his fingers are delicate and long. He has chestnut hair. He has a dull look in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.

History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Solomon Halsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is silver and very short. His fierce violet eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Locksmith, but he got bored and became a Map Maker. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Cynical, Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Kody Eastoft, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Hematite (7 gp). Deep green spinel (120 gp). 1 Minor magic item.


Social Check DCs


Bernard Northcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a ceremonial dagger. With bright silver hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Animal Trainer, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy, Greedy. Bonds: Attractive, Poor, Adventurer. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Northcott, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 24000 cp. Blue star sapphire (600 gp). Iolite (20 gp). Coral (120 gp).


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large white jacket. He keeps his red hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 6 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and human compassion

Ideals: Athletic, Disciplined. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Willoughby, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Tim Graham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs

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