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Advanced [show]


Lewis Altham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He has a large red mantle and cape that has been intricately interwoven into his blue robe. He has moderate length golden hair. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Carter, but he was a colossal failure. He has drifted from career to career and currently works as a Cook.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Lewis Altham, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. Jade (50 gp). Malachite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears his silver hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Depressed. Bonds: Rich, Enemies, Mentor, Adventurer, Job. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Trey Fawcett, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +1, Athletics -1
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barrister uniform. He has a moderate pudge and is not very fit. His hair is golden, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Barrister business at a young age. He worked as a nervous Barrister and found it very stressful. He became a Barrister soon after.

Motivation: Expand his business; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Job, Attractive, Military. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Odo Branson, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 5 (-3)15 (+2)
Skills Medicine -1, Nature +3
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Lance Dumph, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Mercenary father left him crippled. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Family, Religious. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Dumph, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Alex Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Mentor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Alex Snowdon, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Blue quartz (16 gp). Aquamarine (400 gp). Red garnet (150 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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