Godfrey Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.
History: Godfrey was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism, Persistence. Bonds: Poor, Adventurer. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Trey Barlow, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and retire the richest man in the north
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Norman Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky brown painted plate armor. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: He is a Lycanthrope in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Extrovert. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Richard Marley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his black hair in a flapper bob. He has several tiny amethyst earrings on each ear.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Criminal record, In love. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 80 pp.
Reynard Clive, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his glaive. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant violet.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west to a Map Maker, Reynard learned a great deal about his father's area of expertise. His childhood dream was to be a Weaver, but he was a colossal failure. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Bonds: Job, Enemies, Religious. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 15000 cp.
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