Gilbert Walpole, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length chestnut hair. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the east. He takes great joy in being the best Fletcher in town.
History: The child of eastern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and expand his business
Ideals: Pacifist, Impeccable. Bonds: Rich, Immigrant, Job. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Richard Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his tan robe and has his sword always slung over his shoulder. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 3 Alchemist’s fire. 1 Tanglefoot bags. 1 Holy water. 1 Tanglefoot bags.
Percival Beverly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears a tan Stetson hat and tan clothes. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Guard job and began his own company from there.
Motivation: He feels kind of lost in life; and further expansion of business
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Mentor, Job. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Geoffrey Haley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. He keeps his silver hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of western immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it.
Ideals: Joker, Entrepeneur. Bonds: Rich, Immigrant. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 18000 sp. Rock crystal (30 gp). Blue sapphire (500 gp). White pearl (140 gp). Amber (140 gp). 1 Minor magic item.
Theodoric Breeden, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To reunite with his absent mother; and revenge
Ideals: Artistic, Philantrophist. Bonds: Nature, Enemies, Family. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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