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Advanced [show]


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Immigrant, Attractive. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Bertram Sutton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. Trym was born on a far northern forest where he grew up under the tutelage of his father, an expert Dyer. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Cholmondeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs


Alex Skelton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Poor, Military. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Alex Skelton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Percival Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears red trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes are gray.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Layabout, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac. Bonds: Enemies, Military, Poor. Occupation: Guard

Voice: Whispers

Attributes [hide]

Percival Skelton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Southey, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple violet robe with yellow stripes complete with hood, and sports empty pouches on his belt. His black hair is greasy and uncared for. This blue eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his mother. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Professionalism, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Peter Southey, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)16 (+3) 4 (-3)11 (+0)
Skills Animal Handling -1, Deception +2
Senses Passive Perception 7
Languages Common, Auran, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 2800 sp.


Social Check DCs

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