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NPC Generator

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Advanced [show]


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a white poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. With a patchy black beard and wild black hair. His eyes are green and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Artistic, Gifted. Bonds: Adventurer, Religious. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Marley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Banded agate (7 gp). 1 Magnifying glass.


Social Check DCs


Randal Kelsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, brown, dusty cloak. His golden hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Adventurer job and began his own company from there.

Motivation: Sabotage a competitor; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Randal Kelsey, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Clerebold Clayden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Clayden, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)18 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Hugh Eastaughffe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp.


Social Check DCs


Heward Elton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Bonds: Criminal record, Poor, Military, Slave. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Heward Elton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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