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Advanced [show]


Theodoric Chatham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey tunic with white highlights, and long green pants that bunch up around his shoes. His hair is black, silky, and of moderate length. His brown eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Bonds: Attractive, Criminal record, Rich, Job. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Chatham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Jet (160 gp).


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Joker, Philantrophist, Gifted. Flaws: Ugly. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Drogo Shirley, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and prefers to wear grey clothing when he does not wear armor. His chestnut hair and beard is wavy and long. He has violet eyes and a grey hat with a white feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Tindall, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)17 (+3) 9 (-1)10 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and prefers to wear brown clothing when he does not wear armor. His left leg appears badly burned and disfigured. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Fidget, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Reed, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. With a patchy blonde beard and wild blonde hair. His amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He's in love.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Reed, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Red spinel (150 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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