Alexandre Conway, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a grey suit, black shirt, and tan tie. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Immigrant, Slave. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light steel shield.
Don Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white shirt with thin red vertical stripes and tan pants. His red hair is unkempt and raggedy. He has brown eyes.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Don lived on a farm with his father, near the main road leading to a nearby town. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Solid gold idol (300 gp).
Aldous Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His brown eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Aldous is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.
Motivation: Marry his sister to traveling adventurers; and he has decided he is irredeemable
Flaws: Ugly, Addict. Bonds: Adventurer, Family, Criminal record. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 9000 cp. 1 Minor magic item.
Randal Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple violet line shooting up and back down. His skin is fair and his fingers are delicate and long. He has a black handlebar mustache and slicked back black hair. He has violet eyes and a yellow hat with a violet feather.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Courier and was forced into it by his family.
Ideals: Artistic. Flaws: Hedonist. Bonds: Family, Military. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gilbert Eastoft, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in tan turtlenecks beneath a red coat with yellow slacks. He has a long silver beard with little hanging trinkets. His hazel eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against illithids; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Enemies, Rich, Debt, Adventurer. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!