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Advanced [show]


Richard Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Entrepeneur. Bonds: Attractive. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Richard Quinton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and seeks redemption

Ideals: Artistic. Bonds: Family, Adventurer, Job, Criminal record. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Ainsworth, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He has a long silver beard with little hanging trinkets. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, In love, Religious. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Ainsley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. Obsidian (9 gp).


Social Check DCs


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a red suit, green shirt, and tan tie. He has shaved his head bald. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted arcane powers by his dying sister.

Motivation: He's in love; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Cynical, Disease. Bonds: Nature. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Lance Barlow, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Hunter Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He has chestnut hair. He has amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Hunter Browning, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).


Social Check DCs

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