Henry Clapham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his red hair up. He has several tiny emerald earrings on each ear.
Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 8 years old his parents immigrated from the east. Henry was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Ploughman. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable, Logical. Bonds: Rich, Immigrant. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. Aquamarine (800 gp). Sard (50 gp).
Guy Lester, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Slave, Attractive. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Alchemist’s fire.
Heward Oakes, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. He has shaved his head bald. His hazel eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He became a Server soon after.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Selfish. Bonds: Attractive, Military, Job. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Auran, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
Possessions: 20000 cp. 3 Tanglefoot bags.
Wymar Barclay, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in yellow turtlenecks beneath a black coat with tan slacks and is in decent physical shape. His hair is red and curly. His green eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Flaws: Antagonistic. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Diggory Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born in the south to a Barber, Diggory learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He became a Barber soon after.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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