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Advanced [show]


Henry Sutton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in brown turtlenecks beneath a tan coat with blue slacks. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and very short. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Money/treasure; and to be a body guard again

Ideals: Joker. Flaws: Shy. Bonds: Slave, Rich, Job. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Henry Sutton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Hourglass. 1 Backpack.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a tan scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.

Personality: Eccentric and domineering, Peter will drive conversation. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others.

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Peter Gracey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jade (40 gp).


Social Check DCs


Trey Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Fletcher uniform. His hair is red and curly. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich eastern family. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well.

Bonds: Job, Family, Rich, Criminal record. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Blakeley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Thomas Acton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Acton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Superior lock.


Social Check DCs


Richard Dumph, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in yellow turtlenecks beneath a green coat with white slacks, marred by sweets. He has a brown handlebar mustache and slicked back brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Richard Dumph, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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