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Advanced [show]


Geoffrey Southey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: The child of a Miller, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He now owns his own business.

Motivation: To be a Miller again; and he's attracted to the pc

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Southey, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. Blue quartz (8 gp). Violet garnet (1000 gp). Rose (50 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Adelard Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is cut close to his head. His eyes are likewise blue. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Immigrant, Attractive, Slave. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Adelard Branson, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 1 Bullseye lantern. 1 Silver holy symbol. 1 Crowbar.


Social Check DCs


Hubert Home, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Home, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 5 (-3)13 (+1)
Skills Perception -1, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue star sapphire (900 gp). Coral (160 gp).


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered pickaxe and tarnished crossbow as well. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Passionate. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Drogo Garrick, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a grey suit, blue shirt, and tan tie. His whole body is exceptionally muscular. His red hair is cut short. His ears are large.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Arnold was born on a far southern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Arnold Tinley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)18 (+4) 11 (+0)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs

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