Roger Norton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large tan mantle and cape that has been intricately interwoven into his white robe and is in decent physical shape. His brown hair is still thick. His eyes are brown and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is terrified, and will act out of fear; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic, Disease, Fearful. Bonds: Has a crush. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2900 sp. 1 Healer’s kit. 1 Masterwork manacles. 1 Average lock.
Kyle Wheatley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy red pantaloons and a yellow scarf. His hair is auburn and very short. He has amber eyes.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Doctor soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a weaver again
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Mentor, Debt. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 27000 sp. Violet garnet (1100 gp). Lapis lazuli (15 gp). 1 Minor magic item.
Adelard Moreno, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He sports grey clothing, slightly heavier than average wear. With bright white hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. A gifted student he started as a Crown-heir, but he got bored and became a Servant. In the meantime he has taken over work as a Servant and occasionally as a mercenary.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Sylvan, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Bertram Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow armored body suit, with a simple white line shooting up and back down. He has styled his silver hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Born to a Spy, his mother struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now owns his own business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and expand his business
Ideals: Fighting, Gifted. Bonds: Job, Poor. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 28000 sp.
Guy Tindall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. With a patchy golden beard and wild golden hair. This blue eyed westerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Guy studied abroad. In his 11th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He became a Farmer soon after.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Gifted. Bonds: Criminal record, Enemies, Job, Adventurer. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
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