Trey Cotton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears black painted combat armor at almost all times. With a patchy white beard and wild white hair. His eyes are gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich southern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist, Philantrophist. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 5 (-3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Ernest Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Ernest studied abroad. His druidic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Logical, Gifted. Flaws: Terse. Bonds: Poor, Adventurer, Enemies. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Roger Wallace, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his auburn hair down. His eyes are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich northern family. A freak accident while working with his Weaver mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has money and likes to spend it
Flaws: Disease. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
William Tatum, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of giants once and for all.
History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.
Motivation: Many giants want him driven away; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Guardian, Enemies, Immigrant, Job. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 6 (-2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Thomas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears light armors faded through time and improper care. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Blue quartz (9 gp). Eye agate (9 gp). Zircon (80 gp). Aquamarine (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!