Justin Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a yellow suit. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Terse, Hedonist. Bonds: Adventurer, Has a crush. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 23000 sp.
Balimaar Morton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, black, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to hide his balding. His eyes are gray and beady.
Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Flaws: Ugly, Insane. Bonds: Slave, Has a crush, Adventurer, Nature. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His brown hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Carter, Trey learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He struck the Carter job and began his own company from there.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Guardian, Job, Military, Enemies. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 cp.
Simon Ogden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a fancy pastel suit, and his gloved hand is found clutching a falchion. His long golden hair reaches down to his waist. His eyes are a pleasant blue.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Bricklayer job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and money/treasure
Flaws: Racist, Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ernest Holton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white, silky, and of moderate length. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Dyer in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Assassin, but he got bored and became a Dyer. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated, Gifted. Bonds: Attractive, Job. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
