Gilbert Marlee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls; and someone believes him a fraud
Flaws: Ugly. Bonds: Immigrant, Enemies, Military, Religious. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 40 pp. 1 Average lock.
Alex Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Rich, Nature. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Bertram Shelby, Male Human [Permalink]
Personal [hide]
Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His clothes are grease stained in places. His hair is white and very short. His eyes are blue and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Bertram hails from a village terrorized by orcs. In his 12th year, his parents were killed by a orcs raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Blythe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is chestnut. His eyes are amber and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: His mother raised him in a mountain cabin. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge
Ideals: Gifted. Bonds: Rich, Nature, Debt, Enemies. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Hunter Sutton, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has a long white beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Fighting. Bonds: Attractive, Slave, Nature, Family. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
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