Bertram Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. His hair is short and black. His violet eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Ploughman business at a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Ploughman.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Logical, Gifted. Bonds: Job, Family. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Freshwater pearl (4 gp). Red garnet (80 gp). Chrysoberyl (80 gp).
Theobald Tyndall, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His blue eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Nature, Debt. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
Frederick Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey tunic with yellow highlights, and long grey pants that bunch up around his shoes. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He would like to get married and retire; and to reunite with his old friends
Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Adam Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large white tufts of hair around his ears. He wears a mask on his face.
Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a desert tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Artistic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp.
Trym Holton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Insomniac, Addict. Bonds: Attractive, Criminal record. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Smoky quartz (50 gp). Malachite (12 gp). 1 Minor magic item.
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