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Advanced [show]


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears tight fighting clothing, which leaves very little to the imagination. He has blonde hair. His fierce hazel eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Compton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2800 sp.


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His blonde hair is singed and shortened. His gray eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is content; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Poor. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 4 (-3)14 (+2)
Skills Investigation +5, Medicine +0
Senses Passive Perception 7
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. Tiger eye turquoise (6 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Lewis Branson, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He is portly but not overly obese. His hair is always cut to a buzz. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. Lewis was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Military, Religious. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Lewis Branson, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black broad hat and black clothes. He keeps his long silver hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Shepherd; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Adventurer, Has a crush. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Heiser, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. Deep blue spinel (700 gp). Chalcedony (50 gp). Violet garnet (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. His green eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Flaws: Lazy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Drogo Marlee, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs

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