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NPC Generator

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Advanced [show]


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue cloak and cross-gartered green stockings. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: To be a Carpenter again; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Professionalism. Flaws: Insane, Mundane. Bonds: Slave, Job. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Charles Lindsey, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. His hair is short and red. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered south to less war torn lands. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Flaws: Mundane, PTSD. Bonds: Job, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Dustin Ainsworth, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Beggar uniform. His white hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Beggar like his mother before him.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist, Artistic. Bonds: Job, Nature, Poor. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Bertram Everleigh, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Half-Plate.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He wears his golden hair down. His blue eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He got into the Server business at a young age. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Server

Voice: Stutters

Attributes [hide]

John Chatham, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Blue quartz (9 gp). Brown-green garnet (150 gp). Black pearl (1200 gp). 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Reynard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has all his life been fascinated with music.

History: Reynard was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by orcs. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Artistic, Persistence. Bonds: Enemies, Job. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Reynard Rodney, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 50 pp. 1 Simple lock. 1 Magnifying glass. 1 Spyglass. 1 Good lock.


Social Check DCs

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