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Advanced [show]


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His red hair is singed and shortened. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: When he was but 5 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Robert Denholm, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 17 (+3)9 (-1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Black star sapphire (900 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Charles Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large brown jacket. His long chestnut hair reaches down to his waist. His thin eyebrows rest above his beady gray eyes.

Personality: He dislikes all the random violence that takes place in the south. He is an amazing painter.

History: Charles was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to unite with his sister

Ideals: Athletic, Pacifist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Charles Melancon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 9 (-1)8 (-1)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. He has a golden handlebar mustache and slicked back golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.

History: Hugh was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: He feels that his past leaves him morally obligated to help; and to unite with his brother

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Criminal record, Family. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Hugh Alby, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Brixton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a pixie cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: Born in the south to a Map Maker, Theobald learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Map Maker job and began his own company from there.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Theobald Brixton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. White opal (800 gp). Malachite (7 gp).


Social Check DCs


Henry Acton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he prefers to wear blue pants and tee shirts. He has blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: He was raised in a plains tribe. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Henry Acton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 4 Tanglefoot bags.


Social Check DCs

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