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NPC Generator

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Advanced [show]


Adam Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. He helped his father out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Job, Nature, Criminal record, Religious. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Adam Peyton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple white robe with brown stripes complete with hood. With bright brown hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Military, Adventurer. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Patrick Ramsay, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 7 (-2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Snowdon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Lazy. Bonds: Nature, Criminal record, Enemies. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Gerald Snowdon, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)13 (+1) 17 (+3)7 (-2)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Jet (70 gp).


Social Check DCs


Justin Hadley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Soapmaker uniform. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Justin Hadley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 8000 sp. Deep green spinel (120 gp).


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with green lining and desert motifs, he is not a threatening figure. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted arcane powers by his dying sister.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Insane, Mundane. Bonds: Mentor. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Bertram Bentham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 18 (+4)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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