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NPC Generator

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Advanced [show]


Miles Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He has a small bristly mustache and wavy golden hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Job. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Miles Atterton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Shelby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear white tank tops with grey pants. His hair is long and golden with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Robert began to lead the lost caravan. He left for the east, certain he would find work there.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Entrepeneur. Bonds: Enemies, Immigrant, Criminal record. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Robert Shelby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dean Kimberley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His hair is auburn and curly. He has a dull look in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 3 years later his spouse died after the birth of his son. Heartbroken, Dean never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, In love, Religious, Military. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Dean Kimberley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Sardonyx (40 gp).


Social Check DCs


Kyle Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a red poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to cover his moderate length black hair. His brown unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 11th year, his parents were killed by a orcs raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Carpenter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Flaws: Disease, Impulsive. Bonds: Job, Religious, Enemies. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Kyle Reid, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Star rose quartz (50 gp). Deep green spinel (120 gp). Rich purple corundum (1400 gp). 1 Full Plate.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a black suit, brown shirt, and white tie. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 8 (-1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. White pearl (100 gp).


Social Check DCs

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