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Advanced [show]


Gomory Stanley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses in white turtlenecks beneath a tan coat with yellow slacks, marred by beers. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Gomory Stanley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Don Vance, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears baggy black pantaloons and a tan scarf. He keeps his long golden hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his daughter

Ideals: Extrovert. Bonds: Family, Mentor, Nature, Religious. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Don Vance, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)9 (-1) 12 (+1)8 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Bullseye lantern. 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears just a black suit. He has a hunchback. His hair is long and silver with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Guy was raised in a hard working conservative environment. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted from career to career and currently works as a Actor.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Blyth, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 7 (-2)7 (-2)
Skills Deception +0, Perception +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Walpole, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. He keeps his long golden hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Barber business at a young age. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: Wants to raise his children well; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Family, Criminal record. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Walpole, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)14 (+2) 13 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. 1 Superior lock.


Social Check DCs


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His gray eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Poor. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Manfred Carlyle, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 14 (+2)6 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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