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Advanced [show]


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: This man wears white trousers with pastel and white striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His moppish chestnut hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many brigands want him driven away.

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Theobald Mori, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp. 2 Tanglefoot bags.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out north to avoid the crime he committed. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Gunter Merton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy tan pantaloons and a grey scarf. His brown hair, when down, is lengthy. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)8 (-1) 17 (+3)11 (+0)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Blackwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Assassin does. He wears his chestnut hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the north. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Pacifist, Gifted. Bonds: Job, Attractive. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Norman Blackwood, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large tan jacket. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To prove his worth to the world.

Ideals: Athletic, Disciplined, Gifted. Flaws: Impulsive, PTSD. Bonds: Attractive. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Trey Trowbridge, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)7 (-2) 17 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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