Godfrey Badger, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. He wears a colorful flower in his white hair. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Opinionated. Bonds: Attractive, Enemies, Criminal record, Adventurer. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Roland Harley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Athletic, Artistic. Bonds: Rich, Job, Family, Criminal record. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 37000 sp.
Balimaar Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Diggory Clive, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man wears a brown cloak and cross-gartered yellow stockings. His hair is cut close to his head. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Disease. Bonds: Criminal record, Family, Rich. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Thomas Lindsay, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his scimitar. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thomas was born with his mother's beautiful face. Thomas was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Actor. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
