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Advanced [show]


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his blonde hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Norman Sydney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 1 Half-Plate.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His silver hair has been sun bleached extensively. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Dilettante, Anselm learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Military, Job, Adventurer, Criminal record. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Harley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Balimaar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Miller. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Miller, Balimaar learned a great deal about his mother's area of expertise. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Miller soon after.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Ideals: Logical, Gifted. Bonds: Job, Criminal record. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Balimaar Wentworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp. 1 Disguise kit. 1 Good lock. 1 Hourglass.


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears white painted combat armor at almost all times. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Gerard Walcott, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


John Budd, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple grey robe with white stripes complete with hood. His long golden hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: John was born the youngest of three triplets. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Flaws: Ugly, Shy, Lazy. Bonds: Poor, Family. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

John Budd, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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