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NPC Generator

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Advanced [show]


Anselm Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His tied-back hair is red. His fierce green eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich southern family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Enemies, Rich, In love. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Anselm Stapleton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His whole body is exceptionally muscular. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Raymond was born on a far western mountains where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Attractive, Military. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Raymond Huxley, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Golden pearl (160 gp). Moss agate (9 gp). Jade (160 gp). Lapis lazuli (9 gp).


Social Check DCs


Godfrey Norton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his rapier. He sports a long silver beard, and similarly colored long hair. His eyes are violet and beady.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Tanner again; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Godfrey Norton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)5 (-3) 15 (+2)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (130 gp). Aquamarine (900 gp). Rose (40 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Bonds: Attractive, Poor, Guardian, Religious. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Bertram Barclay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. His black hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Justice. Flaws: Racist, Secretive. Bonds: Slave, Adventurer. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Trym Hartford, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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