Arnold Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright brown suits and hats. His white hair is singed and shortened. His brown eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Arnold hails from a village terrorized by gnolls. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: A deep hatred of gnolls; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies, In love. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1900 sp.
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his warhammer. His blonde hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp.
Odo Ainsley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Lazy, Antagonistic. Bonds: Rich. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Geoffrey Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears brown trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.
History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Roger Marston, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling brown eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Mayor profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. Emerald (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
