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Advanced [show]


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is wearing colorful clothing, dressed as a Fortune-teller. His left leg appears badly burned and disfigured. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 4 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Immigrant. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Geoffrey Ramsay, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)16 (+3) 12 (+1)7 (-2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 800 sp. Golden yellow topaz (900 gp). 1 Crowbar. 1 Superior lock.


Social Check DCs


Peter Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is thinning but still full. His ears are large.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Baker

Voice: Smooth and feminine

Attributes [hide]

Peter Myerscough, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tourmaline (110 gp). Chrysoprase (30 gp).


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel costume with the symbols of luck on his torso. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Joker. Bonds: Immigrant, Criminal record, Family, Has a crush. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Garfield, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anthony Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Joker. Flaws: Ugly, Fearful, Racist. Bonds: Nature. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Thornton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Godfrey Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly crossbows and lances. His red hair is cut short with large spiked bangs in the front. His amber eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Criminal record, Has a crush. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Godfrey Alby, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)10 (+0) 18 (+4)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp.


Social Check DCs

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