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NPC Generator

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Advanced [show]


Drogo Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Drogo Westcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Lapis lazuli (13 gp). Golden pearl (100 gp). 1 Masterwork manacles.


Social Check DCs


Everard York, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Everard studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Attractive. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Everard York, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Red garnet (90 gp). Silver pearl (90 gp). Chalcedony (20 gp).


Social Check DCs


Solomon Clare, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a white suit. He has moderate length blonde hair. He has several tiny ruby earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Rich, Guardian. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Solomon Clare, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. His brown hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. After coming to the age of reason, Manfred took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Hackney, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Sardonyx (60 gp). Red-brown spinel (50 gp). Peridot (60 gp).


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses like a well dressed Fisher does. His golden hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Gerard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Fisher for hire.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical, Philantrophist. Flaws: Depressed. Bonds: Job, Religious. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Gerard Byron, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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