Anselm Snape, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Human culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6
Possessions: 100 gp. Amber (40 gp). Coral (40 gp). Red spinel (40 gp).
Hunter Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His skin is fair and his fingers are delicate and long. His black hair is greasy and uncared for. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic, Depressed. Bonds: Family, Immigrant. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate.
Simon Moreno, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His left hand appears badly burned and disfigured. His hair is long and chestnut with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Hematite (16 gp). Jasper (30 gp). White opal (1500 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Lance Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has a auburn handlebar mustache and slicked back auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: To unite with his brother; and to reunite with his absent mother
Flaws: Insomniac, Shy. Bonds: Family, Poor, Military. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 10 pp. Banded agate (7 gp). 1 Minor magic item.
Randal Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light tan in addition to tight pants. His blonde hair is still thick. He has a dull look in his green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Randal was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Persistence. Bonds: Poor, Adventurer, Job, Family. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2400 sp. Amethyst (70 gp). Red spinel (70 gp).
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