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NPC Generator

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Advanced [show]


Godfrey Rayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His hair is red and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against orcs

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Rayden, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 12 (+1)11 (+0) 14 (+2)4 (-3)
Skills Acrobatics -2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -2 / 1d10-4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his warhammer. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. In his 10th year, his parents were killed by a orcs raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of orcs.

Ideals: Athletic, Logical. Bonds: Enemies, Military. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Guy Garrick, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 90 pp. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Guy Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His golden hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Guy Bentham, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)6 (-2) 12 (+1)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Holy water.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer mother left him crippled. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Hedonist, Disease, Insomniac. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Reynard Abram, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 7 (-2)11 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Halfling, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.

History: Born in the south to a Assassin, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Mason, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly, Addict, Depressed. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Anselm Moreno, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Rock crystal (70 gp). White pearl (100 gp).


Social Check DCs

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