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NPC Generator

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Anselm Law, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He is muscular with a powerful set of arms. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Anselm Law, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 6 (-2)11 (+0)
Skills Perception +0, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Jet (90 gp). Zircon (80 gp).


Social Check DCs


Alex Brent, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a Stetson hat. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Unemployed, who enjoyed hunting, Alex was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Guardian, Nature. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Alex Brent, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with red colored cloaks and clothing. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Gresham, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Tanglefoot bags. 2 Smokesticks. 2 Antitoxin.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Glassblower. He is muscular with a powerful set of arms. He wears a broad hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Glassblower soon after.

Motivation: Wants to open a new tavern; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Shy, Disease. Bonds: Job, Debt, Family. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Don Kirby, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is portly but not overly obese. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to open a new tavern

Flaws: Lazy. Bonds: Job, Immigrant, Slave. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Aldous Bentley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp). Carnelian (30 gp). Alexandrite (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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