Adelard Chester, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large red mantle and cape that has been intricately interwoven into his green robe. He wears a colorful flower in his black hair. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with music.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.
Motivation: His religion dominates his actions.
Ideals: Athletic, Artistic. Bonds: Attractive, Religious, Mentor. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Kody Alby, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. His white hair is braided into rings. He has violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Kody was born on a far western forest where he grew up under the tutelage of his father, an expert Healer. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Military, Immigrant. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Anselm Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Justice, Fighting, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
William Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Military, Job. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Tim Cason, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is well dressed, constantly wearing a pastel suit, brown shirt, and pastel tie, and his gloved hand is found clutching a bastard sword. His moppish white hair is in a traditional bowl cut. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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