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Advanced [show]


Drogo Clive, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a lance. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Flaws: Shy, Hedonist. Bonds: Attractive, Military. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Clive, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Guy Preston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is renowned for his bright green suits and hats. His left hand appears badly burned and disfigured. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Guy was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Miner for hire.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Persistence. Flaws: Insomniac. Bonds: Enemies, Job, Has a crush. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Guy Preston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Theobald Harrington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is long and unkept. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Layabout, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Theobald Harrington, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Solomon Brady, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Miller uniform. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Solomon was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Miller

Voice: Whispers

Attributes [hide]

Solomon Brady, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Jet (150 gp). Malachite (10 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Clerebold Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Kirby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Rock crystal (80 gp). Jasper (80 gp). Chrysoberyl (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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