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NPC Generator

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Advanced [show]


Ralf Heiser, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has a long black beard with little hanging trinkets. His eyes are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Criminal record. Occupation: Mayor

Voice: American accent

Attributes [hide]

Ralf Heiser, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Fire opal (1200 gp). Blue sapphire (1200 gp). Carnelian (60 gp). Silver pearl (140 gp).


Social Check DCs


Dustin Reid, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Reid, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 18 (+4)16 (+3)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver chalice with lapis lazuli gems (180 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. He wears his silver hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: In love, Military. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Beitz, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. Azurite (7 gp).


Social Check DCs


Robert Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, and carries sais. His golden hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Robert Ogden, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and to reunite with his absent mother

Ideals: Passionate. Flaws: Ugly. Bonds: Family, Immigrant, In love. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Drogo Paxton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Malachite (12 gp). Jasper (70 gp). Tourmaline (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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