Gilbert Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His blonde hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Norman Mori, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Bricklayer uniform. His hair is long and chestnut with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and to be a adventurer again
Ideals: Fighting, Opinionated. Bonds: Job, Attractive, Nature. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized opal on his right hand. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Zircon (30 gp). Sard (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Fletcher, Hunter learned a great deal about his father's area of expertise. A gifted student he started as a Ploughman, but he got bored and became a Fletcher. He became a Fletcher soon after.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Half-Plate.
Wymar Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of his god around his neck, and a longbow on his belt and is in decent physical shape. He has styled his silver hair well, parting it to the right. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting. Flaws: Insomniac, Fearful, Disease. Bonds: Military. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 sp. 1 Minor magic item.
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